


I've also been fooling around with zoom, so in the coming days and weeks I'll also share some zoom versions just for kicks.Īnyway, there were a lot of stages to update, so let me know if I missed something. There's nothing new about them and several people had already converted them, but I still remember that coding the bats in Morrigan's stage was a real pain, so I might as well share them. This category should contain stage versions that are intended to be used with WinMUGEN and may not function properly in older versions of the M.U.G.E.N engine, if at all it is unlikely that WinMUGEN stages will crash newer versions of the engine outright, though stages that rely on WinMUGEN's scale feature will naturally not display as intended. I also added some new ones I had converted but never shared. I also threw in Ikemen stage portraits for good measure. These were updated for Mugen 1.0, but in a way that they should work in 1.1 all the same. In these updates they should be more consistent with the standards set by Elecbyte.

For instance, I used to try and capture the accurate camera movement from each game, but I've come to realize that's not such a bright idea outside of a full game, because you end up with some stages being narrower than others, or having bad camera movement for no good reason. Besides that, nearly every stage received some minor adjustments. I had actually fixed the stage compatibility issues with the newer Mugen versions before I retired, but never got around to reuploading everything.
